DCU
Comic Book Reviews
SUPERGIRL
#25
Boom
March 2008
Written by Kelly Puckett
Pencils by Drew Johnson and Lee Ferguson
Inks by Ray Snyder
Cover by Drew Johnson
Synopsis
Supergirl relives her memories of Krypton and the moment her home exploded. Both Superman and Batman are worried about her. In outer space, Superman attempts to talk to Supergirl, but is called away on an emergency. Suddenly, a blast knocks Supergirl out of space and to the ocean floor. She returns to space to find her attacker, who nukes her. Supergirl shrugs the blast off and returns the attack, learning that his name is Reactron. He then nukes her again.
Review by Binkley (e-mail)
This issue is a head scratcher. What exactly is Kara doing at the beginning of the issue and how, exactly, is she doing it? And, where? Then, who is Reactron and why is he suddenly attacking Supergirl? And are the two connected or is that just hopeful wishing. I am not objecting to either scene, I would just like some exposition to put these scenes in context. Superman is afraid Kara is changing. Frankly, other than Kara doing a lot of silent scenes, I am not sure what or how she is to be changing. I don’t see it. Unless obsession about Krypton’s end is the change, but then we get no explanation on why she is reliving those moments, so I am not sure.
At the very least, we know no that the silent passages in the first couple of issues are going to be typical of Puckett’s run on this book. I am not saying that it is good or bad; I am just saying that it will be a repeating motif.
Is it just me, but when Superman goes to see Supergirl, he actually calls her, “Supergirl.” As a greeting. This is your cousin, Kal, you can’t call her by her given name, Kara? You have to call her by her superhero name?
When Superman and Supergirl are talking in outer space, what is the deal with the earpieces leading to their throats? I am guessing it is supposed to help them speak in the vacuum of outer space, which would be cool, if DC hadn’t ignore the fact that sound doesn’t carry in space for the past, oh, 20 to 30 years. For as along as I can remember, characters could always talk in space, so why make a big deal out of it now?
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