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STRANGE ADVENTURES #6

Mindscape

October 2009

Written by Jim Starlin

Pencils by Jim Starlin

Inks by Al Milgrom

 

Cover by Jim Starlin

 

Synopsis

In an attempt to telepathically contact the Weird, who has developed the powers of a God after merging with Synnar the Demiurge, Adam Strange and Comet find themselves inside the psyche of the Weird.  They find the place to be confused and conflicted with bizarre sights.  Elsewhere, Prince Gavyn, Eye, and Synnar stand over the unconscious bodies of Strange and Comet.  Meanwhile, Strange and Comet investigate the Weird’s Psyche, eventually coming to a place where all of the Weird’s past lives appear, including Captain Comet.  And Synnar. 

 

Review by Binkley (e-mail)

I think I have finally figured out what has been eluding me in terms of my thoughts on Starlin’s work for awhile now.  What I realized is that Starlin tends to take twice as long to get the point across then most creators.  Don’t get me wrong, I like Strange’s work and as I am reading, I enjoy what is there.  But after I finish the story, I start to realize that not much actually happened.  I get the feeling that less happened that I think happened.  And that is the case in this issue in which Strange and Comet explore the psyche of the Weird.  This issue was enjoyable and I especially liked Starlin’s visuals (like the multiple fish or the floating heads).  But at the end of the issue, I realize that not much happened.  And re-reading this issue I started to find parts where Starlin uses three panels for a character to say something, when it could’ve be condensed and told in one panel.  I think if an editor went to work on Starlin’s script, several pages could be saved and perhaps in that way the story can have the feeling of movement.  In this case, it took the entire story to get the point of the Weird’s psyche and past lives, including Synnar.  Did we really need for Strange and Comet to trail the lizard dude.  Or encounter a giant slice of pizza.  I think we could’ve gotten to the last three pages a lot sooner, which means we can get to whatever Synnary had to say that much soon as well.

 

Lost And Found

Written by Jim Starlin

Art by Scott McDaniel and Andy Owens

 

Synopsis

On Thanagar, Cirolis attempts to take Bizarro to Deacon Dark but misses the correct location.  When Lady Styx finds Bizarro, she orders Megaldon-7, the assassin, to his target.  With the help of Blue Kryptonite, Megaldon-7 easily pummels Bizarro.  However, Cirolis is able to use magic to take the Kryptonite away, changing the balance of power.   

 

Review

I am still not sure where this back-up feature is supposed to be leading.  At the very least, this issue connects to an earlier issue as we get the return of Megaldon-7 (whose non-assassin life is infinitely more interesting than his role here).  Anyway, what we get here is the obligatory fight as Megaldon-7 beats the crap out of Bizarro before the predictable ending where he loses the gloves.  There is not much here, but McDaniel’s art saves it from being completely boring.  When I first see McDaniel’s art I am always taken aback by the angular look to it, but usually after awhile I forget it and get into the story.  He’s got a dynamic verve with his storytelling and I really liked the way he drew the fight.

 

 

 
       
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