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JUSTICE SOCIETY OF AMERICA #14

Thy Kingdom Come:  Gog

May 2007

Written by Geoff Johns and Alex Ross

Pencils by Dale Eaglesham

Inks by Prentis Rollins

 

Covers by Alex Ross & Dale Eaglesham

 

Synopsis

At JSA headquarters, Power Girl asks Sandman to determine Gog’s location based on trace amounts of volcanic ash he left behind when he teleported away.  In the Congo, Gog battles Infinity Man, who escapes with the use of a Boom Tube.  Nearby, Sandman watches.  Meanwhile, the JSA debate who will go after Gog and who will remain behind.  As the argue, Gog appears, clutching an unconscious Sandman.  The JSA attack Gog, who holds his own and knocks around the JSA.  Just as he has Superman in a death grip, he is approached by two figures, who claim it is time to face the brightest day and the blackest night. 

 

Review by Binkley (e-mail)

Maybe it is the return of Dale Eaglesham or perhaps there is some other reason, but after a couple of issues where my interest was starting to wane, this issue makes me interested once more.  Johns and Eaglesham knock it out of the park.  From the opening sequence re-introducing Sandman in a powerful way to the extended debate scene (which has tons and tons of great character moments) to the awesome fight scene (which features the JSA working well together and numerous characters getting the chance to shine) to, finally, a good cliffhanger ending, this was terrific issue.  I cannot get over Eaglesham’s work.  The scene with Starman bringing the chair into the conference was great, but the added touch of his actions spilling Superman’s coffee was brilliant.  And there are many more little moments like that scattered throughout the issue (like the little monkey on the splash page with Gog’s appearance in the brownstone).  This book is hugely entertaining, as long as Johns keeps the focus on the team dynamics and on the characters and, most importantly, on the plot.  Take for instance the opening scene with Sandman.  For as great as the opening scene was, I would’ve been upset if didn’t lead to a plot point, which it does since the ash allows Gog to the find the team.  So it builds the character but it also supports the plot, something the other character spotlights in previous issues failed to do.

 

Having said all that, the final scene begs a big, big question:  is that Alan Scott and his son from our world, adopting the visual look to the Kingdom Come world for Gog’s benefit or is that really the Green Lantern and Obsidian from Kingdom Come?  The ending and the interpretation of what they are saying changes depending on the answer to that question. 

 

 

 

       
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